Công Thức Oll – Algorithms: 3X3 Oll

57 công thức OLL – Công thức Rubik nâng cao

57 công thức OLL – Công thức Rubik nâng cao – 57 trường hợp OLL rubik

Alg. No.Image

ImageAlg. No.

Đang xem: Công thức oll

27

*
*

26

21

*
*

22

23

*
*

24

25

*
Algorithm Algorithm
L U L” U (y2) R U R” U Name:Sune. The most recognized OLL algorithm. R” U” R U” R” U2 R(y) R U2 R” U” R U” R”Name:AntiSune.Mirror of the Sune algorithm. Distinguished from the Sune by the side the non-oriented corners are facing. Easy to recognize after placing the oriented corner at the back.
R U2 R” U” R U R” U” R U” R”(y) R U R” U F F” R U2″ R2 U2″ RAlgorithm can be easily recognized by the 1 pair of headlights, to be faced to the left. Tip: the right hand leaves the cube completely after R2 and regrip toward the next R2 turn.
R2 D D” Name:Superman. l” U” L U R U”

No Edges Correctly Oriented

Alg. No.Image

ImageAlg. No.

1

*
*

2

3

*
*

4

17

*
*

20

18

*
*

19

Algorithm Algorithm
R U2 U2″ Recognized by 2 bars (3 stickers in a row), to be faced to the sides. Recognized by a single bar, to be faced to the left. This algorithm is a combination of T orientation + P orientation.
(f R U R” U” f”) U” (F R U R” U” F”)Made of P orientation + U” + T orientation. Recognition: when is in the correct angle, the 2 stickers in the L face are lined up with the center piece and the corner piece. (f R U R” U” f”) U (F R U R” U” F”)Made of P orientation + U + T orientation. Recognition: when is in the correct angle, the 2 stickers in the L face are lined up with the center piece and the corner piece.
U2 The correct angle is when the 2 sticker blocks on the sides are on the B & L faces, and form together with the corners an arrow shape facing toward the L & B faces. M U R U R” U” M2
y” R” U2 Recognized by the stickers bar, to be faced at the back of the cube (B face). U r M U M” (same; M instead r” R)Recognized by the lack of stickers bar (unlike case #18)

C shapes

Alg. No.Image

ImageAlg. No.

46

*
*

34

Algorithm Algorithm
R” U” U RRecognized by the stickers bar, to be faced to the right. R U R2 U” R” F R U R U” F”Recognized by the lack of a stickers bar. I do the last F” using my right hand ring finger.

I shapes

Alg. No.Image

ImageAlg. No.

55

*
*

52

51

*
*

56

Algorithm Algorithm
R U2 R2 U” R U” R” U2 F R F”(y) R” F R U R U” R2 F” R U R”Recognized by the 2 sets of sticker bars, to be faced to the sides. R U R” U R d” R U” R” F”R” U” R U” R” d R” U R BRecognized by having a single bar. To be faced to the right.
f f”Recognition: No bars, having 2 blocks of stickers & headlights. Headlights to be faced to the left. (Similar in shape and positioning to case # 2) F” r”(y) No bars or blocks. Recognized by 2 pairs of headlights, to be faced to the sides.

L shapes

Alg. No.Image

ImageAlg. No.

48

*
*

47

54

*
*

53

49

*
*

50

Algorithm Algorithm
F F”Recognition: No bar, headlights. headlights facing to the left when L shape is correctly positioned. R” U” U R FMirror of #48. Headlights facing to the right when L shape is correctly positioned.
Recognized by having bar & headlights. headlights facing to the right. (y2) r” U” R U” R” U R U” Mirror of case #54. Headlights facing to the left.
R2 U2″ y Recognized by having bar & a block (also no headlights). Bar is facing to the left. R” F R2 B” R2″ F” R2 B R”(y2) R B” R B R2″ U2 Mirror of case #49. Headlights facing to the right (on main algorithm).

P shapes

Alg. No.Image

ImageAlg. No.

44

*
*

43

32

*
*

31

Algorithm Algorithm
f f”Recognized by having a bar. The bar is facing left (when P is upside-down as it should). f ” (L” U” L U) f(y2) R” U” F R” F” R U RMirror of #44. The bar is facing right (when P is upside-down).
R U B” U” R” U R B R”R d L” d” R” U R B R”Recognized by not having a bar. P shape is upside-down on the right. F F” RMirror of #31.

T shapes

Alg. No.Image

ImageAlg. No.

Xem thêm: Nguyên Tố Heli – Hành Trình Tìm Ra Khí Heli

45

*
*

33

Algorithm Algorithm
F F”Recognized my the lack of sticker blocks. Very fast algorithm. Recognized by having 2 parallel sticker blocks.

W shapes

Alg. No.Image

ImageAlg. No.

38

*
*

36

Algorithm Algorithm
Recognition: when the W shape is correctly positioned- the sticker block will be at the side, and not on the front. (y2) R” U R U R y Recognition: when the W shape is correctly positioned- the sticker block will be at the side, and not on the front.

Awkward shapes

Alg. No.Image

ImageAlg. No.

30

*
*

29

41

*
*

42

Algorithm Algorithm
R2 U R” B” R U” R2 U R B R”aRecognized by having a stickers block. The last B turn is done by the right hand index finger. M U M”(y) R U” R” F” U” L2 U” L B L” U L2 U” Mirror of case #30. Recognized by having a stickers block.
R U y R U” R” U” F”(y2) Recognized by having headlights. R” U2 R y (y”) L” U” y” L” U L U F Mirror of case #41. Recognized by having headlights.

Fish shapes

Alg. No.Image

ImageAlg. No.

37

*
*

35

10

*
*

9

Algorithm Algorithm
F R U” R” U” R U R” F”Recognition: 2 sticker blocks. Very fast and flowing algorithm. R U2″ Recognition: No sticker blocks (unlike #37)
y R” F R U” R” F” RRecognition: when positioned correctly stickers block is on the back face. R2 U R” U” F” y” x” R U” R” F R U R”Mirror of #10. When positioned correctly stickers block is on the front face.

Knight Move shapes

Alg. No.Image

ImageAlg. No.

13

*
*

14

16

*
*

15

Algorithm Algorithm
r U” r” U” r U r” y” Recognition: 2 sticker blocks. R” F R U R” F” R y” Mirror of #13. Recognition: 2 sticker blocks.
Recognition: 1 stickers block. Mirror of #16. Recognition: 1 stickers block.

Big Lightning Bolts shapes

Alg. No.Image

ImageAlg. No.

40

*
*

39

Algorithm Algorithm
U R U” L”Mirror of #40.

Small Lightning Bolts shapes

Alg. No.Image

ImageAlg. No.

8

*
*

7

12

*
*

11

Algorithm Algorithm
R U2″ R” U2 R” F R F”(y2) r” U” R U” R” U2 rRecognition: The stickers block is lined up with the head of the lightning bolt (the edge+center). Mirror of #8.
U (y) M U2 U M”Recognition: The stickers block is not lined up with the head of the lightning bolt (the edge+center). y y (y”) r” R2 U R” U M”Mirror of #12.

Square shapes

Alg. No.Image

ImageAlg. No.

6

*
*

5

Algorithm Algorithm
r U2″ R” U” R U” r” l” U2 L U L” U l(y2) r” U2 R U R” U rMirror of #6.

Arrow & H shapes

Alg. No.Image

ImageAlg. No.

28

*
*

57

Algorithm Algorithm
M” U M U2 M” U MName:Arrow.I actually use instead of M. For M” I use my right hand ring finger. Pretty quick alg.

Xem thêm: Formation Of A Beta – Cthh Mv On Twitter: …

M” Name:H Shape.
Xem thêm bài viết thuộc chuyên mục: Công thức
READ:  Tổ Hợp Chỉnh Hợp Công Thức, Hoán Vị, Chỉnh Hợp Và Tổ Hợp